It was tested on the kmquake2 source port, but should work on any other Quake 2 engine. No new items and custom textures were added. If this is a problem unique to me, then nevermind but if you get other users chiming in with the same issue, I can try to retrace my steps and help put together a guide that shows which config files to change and how (assuming you aren’t already thinking about it yourself). All maps were built from scratch, using the N64 version as visual reference. I’ve never once succeeded in getting hotkey bindings that are changed through the RetroArch UI to save permanently when rebooting. I’ve changed these settings to use R3 (because I doubt any game uses the right analog stick + a face button combo it’s ergonomically non-sensical), but I had to edit configuration files because saving RetroArch configs and getting them to permanently stick gets incredibly finicky. As another example, in Advance Wars for the NES, when you complete the Normal campaign, you’re supposed to be able to press SELECT + A to select the Hard Campaign… but in RetroArch, it’s already mapped to PAUSE EMULATION. Using the default SELECT as the hotkey modifier – SELECT + START to quite, and SELECT + X for the RetroArch menu – is convenient, but it will cause problems for certain games.įor example – in Final Fantasy for the NES, SELECT + B is supposed to open the map screen, but in RetroArch, it’s already mapped to RESET. It’d be interesting to see a guide helping users figure out how to change hotkey bindings permanently.
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